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SafeBase 2.1

ARK: Survival Evolved

ARK: Survival Evolved

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SafeBase 2.1
   
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Content Types: Mod
File Size
Posted
Updated
1.462 MB
Dec 7 @ 8:40am
Dec 10 @ 9:57am
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SafeBase 2.1

Description
SafeBase 2.1

Mod ID: 3107853072

An easy-to-craft, almost transparent force field to protect your base ! Number per tribe configurable !

Warning
Please be aware, this is a fork of LaoArchAngel's fantastic SafeBase Mod for Ark! Louis Bang Bang as fixed a newly introduced bug (by ark itself / januar 2021) This mod will seamless replace the origin mod.

Code Source 2.1 [github.com]

★ Version 2.3 - 10/12/2023
  • Feature request: (Add ability to make shield invisible in opacity windows 0.0)

Version 2.2 - 08/12/2023
  • Feature request (Add some decay features)
    If you discover that avoiding the use of fuel is overly convenient and wish for players to utilize resources, this is the optimal solution, which can be enabled or disabled in the INI file
  • Add tow option in the INI:
UseFuel=1
FuelConsumptionMultiplier=600.0
with 600.0 Multiplier at shield radius 10x it consume 1 ressource of wood in 1 minute
If you set UseFuel=1 you need to put wood in the inventory of the shield
Fuel option is better than decay...
Fuel Used WOOD !

Version 2.1 - 07/12/2023
  • Correction of the shield which lights up with an opacity of 0, now at 0.8 by default
  • Fixed crash when opening the opacity window
  • Reworked opacity window from scrash
  • Section Removed in INI and not used in 2.1 version:
MinOpacity=0.50
MaxOpacity=0.80
No sense in keeping it configurable in the INI. Variables as set in the code to 0.0 / 1.0, users don't need to worry about it

Steam Workshop
✘ Origin:
http://steamcommunity.com/sharedfiles/filedetails/?id=1235049753
✘ 2.0 Updated by Louis Bang Bang:
https://steamcommunity.com/sharedfiles/filedetails/?id=2386532930
✔ Current 2.1 Updated by Deltawp:
https://steamcommunity.com/sharedfiles/filedetails/?id=3107853072

What It Does
Adds a new engram for a modified Tek Shield that is immune to damage, does not require tek engrams, and does not burn fuel. This is perfect for PvP servers that want to allow tribes to have a small base that is completely protected.

Features
Clean and completely stackable.
Shield max size is configurable. Default max size is the same as a tek shield.
Configurable limit on number of shields per tribe. Default is one.
Shield opacity is adjustable to 0.0 at 1.0 This means it won't look horrible in dark places, like the Aberration map.
The shield ignores babies ! Baby dinos will no longer be thrust out into oblivion.
Does not require access to tek.
Does not require fuel.

Known Bugs
A Dino with massive damage (mostly from a mod like ARK Primal Fear) can bite through the shield. Solution: Don't use this kind of mod or atleast do not put the dino on the border of the shield. Will be not fixed!
Rockdrages can bug through the shield (its the same bug what can happen with the tek shield). Can not be fixed!

Configuration
ShieldSizeMult Float Multiplies the default tek shield size by this number. Default is 1.0 TribeLimit Integer Number of shields a tribe is allowed to have. Default is 1 UseFuel Integer shields use fuel or not (wood used as fuel) Default is 0 0 or 1 FuelConsumptionMultiplier Float Only used if UseFuel is set to 1 Default is 600.0 With 600.0 Multiplier at shield radius 10x it consume 1 ressource of wood in 1 minute

GameUserSettings.ini
[SafeBase] ShieldSizeMult=1.0 TribeLimit=1 UseFuel=0 FuelConsumptionMultiplier=600.0

☺ Item Class
SB_PrimalItemStructure_Shield_C ##### Engram Class SB_EngramEntry_Shield_C ##### Spawn Code cheat giveitem "Blueprint'/Game/Mods/SafeBase/Items/SB_PrimalItemStructure_Shield.SB_PrimalItemStructure_Shield'" 1 1 0 ##### Engram Override OverrideNamedEngramEntries=(EngramClassName="SB_EngramEntry_Shield_C",EngramLevelRequirement=0,EngramPointsCost=0,EngramHidden=False,RemoveEngramPreReq=False) ##### Crafting Cost Override ConfigOverrideItemCraftingCosts=(ItemClassString="SB_PrimalItemStructure_Shield_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Thatch_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=True))) ##### Auto Unlock EngramEntryAutoUnlocks=(EngramClassName="B_EngramEntry_Shield_C",LevelToAutoUnlock=0)
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9 Comments
3lsh33p0d0gG0 Dec 27 @ 10:10pm 
Thanks!
GTerov #MYRUST 220 Dec 27 @ 9:22am 
Топово мне понравился
Vanitas Dec 27 @ 2:56am 
is there a keybind to reduce / make the shield bigger ? having to maintain E to reduce shield size when the multiplier is at x3 is a pain in the ass ngl
Delta.w.p  [author] Dec 25 @ 10:46am 
thank you for the feedback if you play on ASA and manage servers do not hesitate to test our management tool https://github.com/Olrik-WP/ASADedicatedManager_Releases
rjsmama2009 Dec 25 @ 10:26am 
great post
really enjoyed it
hope theres more posts like this
HoschakaL Dec 21 @ 10:27pm 
its really good idea but picture is looking awesome GJ...
htdang12 Dec 20 @ 4:02pm 
Great summary. Thanks!
Delta.w.p  [author] Dec 19 @ 9:58pm 
Hey @htdang12,

This version fixes:

1 - A game crash when opening the shield opacity window.

2 - The opacity window has been redone from scratch

3 - It adds the possibility of making the shield invisible in the opacity window (0.0)

4 - It adds the possibility of using wood as fuel rather than the shield being infinite, it is configurable in the ini by default this functionality is deactivated

5 - It corrects the shield which is at 0 opacity when we place it now 0.8
htdang12 Dec 18 @ 3:13pm 
Is it necessary to use this newer safebase if the old one works just fine? I'm not clear on what this one does that the old one doesn't do...? What is the advantage to using this instead?

Thanks.

Mod Status :   Active