Automated Ark Add-on: Automation

ARK: Survival Evolved

ARK: Survival Evolved

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Automated Ark Add-on: Automation
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Content Types: Mod, Structures, Rebalancing
File Size
Posted
Updated
115.293 MB
Feb 25 @ 2:29pm
Mar 26 @ 3:03pm
5 Change Notes ( view )

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Automated Ark Add-on: Automation

In 1 collection by blitzfire911
Automated Ark 3 and Add-ons
7 items
Description
For info on this mod or any other Automated Ark Add-on please see the Description and Discussions of the core mode here https://steamcommunity.com/sharedfiles/filedetails/?id=2007400172

Have Questions about the mod, bug reports, or want to keep up on the latest mod news? Join the mod discord here https://discord.gg/hYB8VpQ I do NOT monitor the comments or discussions here on steam due to the number of mods I have published. So if you have a question, ask in discord.

Collection with All Automated Ark Add-on mods here: https://steamcommunity.com/workshop/filedetails/?id=803250329

Welcome to the new Modular Automated Ark 3.0

The mod has been broken up into 1 CORE mod that is required to be installed and 7 optional Add-on mods. If you are switching from the older version of AA then all you need to do is shut down your server, uninstall AA2.781, then install this version and all add-on mods that you wish, and restart your server. Everything will stay the same in game, and all ini options stay the same as well. It's as easy as that to switch. I do recommend making a backup of your save just in case it doesn't update correctly.

AA3.0 is made to take some of the more mundane tasks in Ark and make them enjoyable so you can jump straight into the fun stuff. AA3.0 will not play the game for you, like some mods, but rather make the game more fun for you. With this new modular design I can now release some more "OP" mods and some decorative mods as their own add-on mods without bloating the base mod with stuff that may need to be disabled on pvp servers. This new design also allows me to iterate new items faster and with smaller update sizes.

For live mod support check and see if I'm live at http://www.twitch.tv/blitzfire911 and jump in to ask questions.

If you're looking for the server host with the best value for your dollar is arkservers.io. They host Ark: Survival Evolved, Rust, and 7 Days to Die with hosting for Minecraft coming soon! With one click mod installs, Event Scheduling, GUI based settings, and Automatic Mod Updating its a set it and forget solution to server management!

[ark server hosting] -> https://arkservers.io
[rust server hosting] -> https://arkservers.io/rust
[7 days to die server hosting] -> https://arkservers.io/7days



Have Questions about the mod, bug reports, or want to keep up on the latest mod news? Join the mod discord here https://discord.gg/hYB8VpQ

Help support this and future mods by supporting me on Patreon! I would love to be able to afford some better models and save time to make more mods!


**If you would like to help fund future support of this mod and/or future mods, then please consider heading on over to my Patreon and helping out with a small monthly donation.
https://www.patreon.com/blitzfire911

For info on how to use each structure in the mod click the discussions tab and look for the thread for each structure.





The ModID for this mod is: 2007411835

If you are running this mod on a dedicated server you must specify this mod ModID as a commandline arguement GameModIds=2007411835 or as ActiveMods=2007411835 in GameUserSettings.ini. You only need to specify it as a commandline arguement -OR- in the ini file - not both :) If you have another mod running then use a comma to separate the mod numbers. This mod is fully stackable and does *NOT* need to be called first.


If you have any ideas for how this issue can be resolved then please leave a comment below, I would appreciate it

Huge thanks to Jslay, Woeful Macabre, Poker, Mezzo, Tao, Ghazlawl, RedDwarf, Chris and anyone else I'm forgetting for all their help getting this mod built and stable!
Popular Discussions View All (2)
4
Jul 19 @ 9:39am
Servers Running this Add-on
Clhleroy
0
Mar 5 @ 11:24pm
AA:: Add-on: Autocrafting
MashhitDK
< >
14 Comments
Babok3k3 Jun 5 @ 6:59am 
question about AA autocrafter, in game it says "engram can not be removed until you click on them and hit "stop crafting"
now im looking to reset the blueprint but the only option i see are "start autopulling" "stop autopulling" "make blueprint" once the blueprint is created i can't remove it i have to manual remove the autocrafter
fylith May 26 @ 1:08pm 
I have the same problem with the ant hill. it eats the repellent but no ants spawn.
Pikel May 24 @ 11:33am 
Were Can I find the ini info the this mod?
allegory42 May 22 @ 7:07am 
I have been having an issue with the ant hill on the Island... on Ragnarok it works as it's supposed to, but on the island it just eats the repellent without spawning any ants. :(
Lufion May 16 @ 2:42am 
No description = uninteresting. All your mods have the same description with no information about what the mod or the modules actually do. You should change that if u want more people to download.
2330532169 May 13 @ 3:06pm 
20通野蛮加和平新开中倍耐久进群686167896群直连网址或者搜0331
SCE_MARTIN Apr 13 @ 5:01am 
THE NEW UPDATE DOES NOT LET YOU FILL TURRETS IF THE TURRET IS NEARBY A DAMAGED STRUCTURE OR ON IT.. OR IF THE TURRET IS DAMAGED
SCE_MARTIN Apr 13 @ 5:00am 
the AA TURRET IS GENIE IS FUCKED!!!

sHarky Apr 5 @ 6:12am 
@Toxxiksilver just put bug repellent in the inventory and leave it. It will inject itself over time and ants will spawn in for you to harvest chitin from their corpse
Amos Mar 27 @ 5:34am 
Hi there, love the mod upgraded from v2, can the auto crafter only do 1 engram? v2 auto crafters were small enough so I had 2, but these are massive, anyway to make the auto crafter make more than 1 bluepront per machine?

Mod Status :   Active